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6 Reasons Why Everyone Should Be Keeping An Eye Out On Oculus Rift And Other Virtual Reality Projects

6 Reasons Why Everyone Should Be Keeping An Eye Out On Oculus Rift And Other Virtual Reality Projects
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Virtual reality, which may also be referred to as immersive multimedia, is essentially a computer-simulated environment that creates a physical presence in either the real or an imagined realm. One of the key aspects of virtual reality is its capacity to replicate human sensory experiences, including taste, smell, sound and touch, and alongside the Internet of Things (IoT) it is a concept that will define the relationships between corporeal and simulated realms.

Virtual Reality has been in the news during recent months, after Facebook’s $2 billion purchase of gaming firm Oculus VR. While this deal will place a heavy emphasis on gaming initially, there is the potential for a whole host of virtual reality platforms to be introduced in the next decade.

The sheer scope of the Oculus VR purchase and the potential for the technology to be developed further is vast, and these factors have created a great deal of interest in the future of virtual reality. With this in mind, let’s take a look at the most compelling aspects of VR and why it is such a topical subject:

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1. Virtual Reality Goes beyond Gaming and Into Education

After completing the purchase of Oculus VR, Facebook leader Marc Zuckerberg revealed that the brand intended to reveal a host of alternative platforms beyond gaming. This reflects a wider trend, as people are beginning to consider the benefits of virtual reality outside of a gaming scenario. This is particularly prominent in education, where the OpenSim virtual platform has already been integrated to empower students’ creativity and enable them to build historical recreations. Such as concept can be taken further in the bid to create more engaging programs of learning for youngsters, and this spirit has been embodied by the proposal to develop a Minecraft virtual reality mod and create the ultimate in educational social gaming.

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    2. VR has Huge Potential for Healthcare Applications

    Isolation is a difficult but inevitable aspect of the real world, and one that virtual reality has the potential to negate. This is particularly true when applied to areas such as Exposure therapy, for example, which is a method of treatment used to correct anxiety disorders. Although the benefits have yet to be proven, this could be a huge boom for healthcare providers and companies that deliver psychological coaching. In terms of the latter, there are YouTube videos that show examples of how existing VR software can be used to help nervous individuals practice public speaking in a simulated environment. Currently in beta mode and designed for Octulus Rift, it may have huge applications across multiple markets and sectors.

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      3. VR can transform the Nature of Broadband Service Providers

      VR represents a huge technological evolution, and one that will force multiple service providers to upgrade their packages and associated technology. Take broadband, for example, which has already undergone multiple changes in recent times and is relied upon by households and business owners throughout the world. Fibre broadband currently represents the standard in high speed Internet connections, but this technology may be revised in order to support emerging virtual reality platforms. This need has initiated a cross-company project to integrate the high-performance Cell Broadband Engine with an existing IBM mainframe, in a bid to deliver a fast and powerful one that has the capacity to handle virtual world applications. As more and more virtual reality platforms emerge, this technology will be crucial to delivering them effectively.

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        4. VR may serve as the Future of Journalism

        The nature of journalism has changed considerably during the course of the last decade, as media reporting has moved predominantly from print to the online forum. It may be about to experience an additional evolution, however, as renowned writer Nonny de la Pena continues to pioneer the concept of ‘immersive journalism’. This utilizes the technological power of virtual reality to share powerful stories and narratives in real-time, and it has already been showcased in the harrowing film ‘Hunger in Los Angeles’. This short film is based on real footage of a man collapsing while waiting in line at a food bank, which has subsequently been digitally reconstructed and offers viewers a unique opportunity to share first-hand experience of the tension and sadness surrounding the event.

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          5. Virtual Reality Represents an Innovative Sales Tool of the Future

          While we have discussed the potential of virtual reality platforms to revolutionize education, services and the creative industries, they are also beginning to make their mark on more commercial disciplines. Take sales, for example, as the technology behind VR can be used to effectively showcase products and enable potential customers’ to experience them first-hand. This has been put into practice by a Chicago-based real estate firm, who have turned up with Arch Virtual to execute a 3D, real-time application project and simulate a nine-unit building in the heart of the city. It effectively allows customers to walk through structures before they are constructed, which can help companies to complete sales and transactions extremely quickly. So far from being a one-dimensional gaming concept, virtual reality has genuine commercial benefits and is attracting the attention of multiple business owners.

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            6. Virtual Reality will change the World of Home Entertainment

            In many respects, the pace of innovation in the home entertainment industry has been slow when compared to other aspects of technology and media. This may be about to change thanks to VR, however, with Netflix currently discussing an experimental project that could combine their television and film streaming service with the highly anticipated Oculus Rift headset. Under the tentative name of Oculix, the project would enable user to browse the Netflix library and select a film simply by moving their head, and once a selection has been made they would be immersed in a virtual cinema experience. Whether or not this project achieves its aims has yet to be seen, but it offers an insight into how virtual reality may impact on home entertainment and family dynamics.

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              Featured photo credit: Bago Games / Flickr via flickr.com

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              Last Updated on December 18, 2020

              Can Technology have Biases Like Humans?

              Can Technology have Biases Like Humans?
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              Technology has taken a vantage leap in providing solutions for man. Before now, technology used to appear complex and would require a great deal of expertise to handle solutions available. Today, we have technology applicable in the simplest human activities as smart products with intelligent algorithms powering them as they make error-free judgments and provide intelligent and analytic solutions.

              Does technology have all the answers?

              This article from Credit Suisse, tells us that technology does not have all the answers because it has been found to exhibit “similar biases,” as humans. No one can discredit the impact of technology, but it is not totally free of human input and this is the reason we experience these biases in many areas we have technology holding foot.

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              Creating technological solutions transparently

              This article suggests that the process of creating technological solutions be made transparent and subject to contribution from many people who would end up as users of the product – male, female, young, old, learned, unlearned and all other preferences as we have them. It also underscores the importance of having women on product development teams. This approach is not sure to eliminate all forms of bias, but it is a good way to start in order to appraise the full benefits of technology.

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              Technology as the connecting tool

              Technology so far has been a major connecting tool amongst us humans. It is used and appreciated by all regardless of race, language and sex. In order to keep it less subjective to these arguments about human biases. I believe we should gather opinions on products and solutions before making them available to the public. This could be done by gathering input from intended target users and receiving feedback across the stages of production.

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              “Recognizing the problem is a start…success will depend on inclusive technologies that meet this vast untapped market.” This cannot be more apt especially at a time when we look up to technology for solutions. We should not muzzle our progress with technology by battling algorithm bias. The first way to avoid this battle is by reading this article here.

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