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20 Inspirational And Fun Board And Card Games To Play With Kids

20 Inspirational And Fun Board And Card Games To Play With Kids

Board and card games for kids makes for great family fun time. The type of game can teach logic, strategy, turn-taking, and fairness to kids.

1. Rat-A-Tat-Tat Cat: Power Of Mathematics

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    Ages: 6+

    Number Of Players: 2-6

    The object of  Rat-A-Tat-Tat Cat is to have as few rats as possible in your hand at the end of the game. The game also sharpens memory and requires children to learn strategy as well. The round ends when a player thinks they have the lowest possible score, he or she then raps on the table saying rat-a-tat-tat.

     2. Take The Cake: Power Of Shapes

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      Ages: 4+

      Number Of Players: 2-4

      Take the cake is all about taking the cake! The cupcake, that is. Each player matches wooden shapes to their card cupcakes. The player with the most correctly decorated cupcakes wins. The game teaches turn-taking and helps with fine motor skills.

      3. There’s A Moose In The House: Power Of Strategy

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        Ages: 8+

        Number Of Players: 2-5

        Moose in the house is a card game of strategy. The object of the game is to have as few or no moose at the end of play.

         4. Scrabble: Power Of Words

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          Ages: 8+

          Number of Players: 2 to 4

          Scrabble lets kids get creative in their use of words and word play. Parents and kids take turns building or creating words with their letter tiles. Have a doubt about whether a word is a word? Google it to determine if it’s real or not.

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          5. Go Fish: Power Of Matching

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            Ages: 7+

            Number of Players: 2+

            Cards: Standard Deck

            Go Fish players are dealt seven cards when there are only two players and five when there are more. Kids match suits or the same numbers. As cards are matched they are placed face up on the table. Players ask for a particular suit or number by asking other players or by being told to ‘go fish’ in the ‘fish pond’ of the left over deck..

            6. Clue: Power Of Mystery

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              Ages: 8+

              Number Of Players: 2-6

              Clue induces kids to learn the power of deduction by finding the guilty party, weapon, and where the murder took place.

              7. Old Maid: Power Of Strategy

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                Ages: 5+

                Number Of Players: 3+

                Cards: Standard deck with one queen removed

                The dealer in Old Maid deals all of the cards at once. The players make the initial matches and continue to do so until the remaining card, the old maid is left. Whoever is left holding the old maid loses. Kids learn to match and the way to giving away the unwanted cards.

                8. Chinese Checkers: Power Of Planning Ahead

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                  Ages: 5+

                  Number Of Players: 2-6

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                  The objective of Chinese checkers is to be the first to reach the “home” of one’s opponents. Kids must learn the value of planning moves in advance in order to win the game.

                  9. Go Nuts: Power Of Mathematics

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                    Ages: 8+

                    Number Of Players: 2-4

                    Go Nuts is a dice game that requires the adding up of points. This game is very fast paced and can usually be played in 12 minutes or less. The winner is the player who earns 50 points.

                    10. City Square Off: Power Of Spatial Thinking

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                      Ages: 8+

                      Number Of Players: 2 Teams Or Players

                      City square off is a tetris like board game. Kids or teams take turns building up their cities without going over the edge.

                      11. Gubs: Power Of Imagination

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                        Ages: 10+

                        Number Of Players: 2-6

                        Gubs is a card game designed to fire up a kid’s imagination, while taking about 20 minutes for complete play.

                        12. Candyland: Power Of Color

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                          Ages: 3+

                          Number Of Players: 2-4

                          Candyland is a classic Hasbro board game. Players take turns drawing a color card and moving their gingerbread man to the corresponding color.

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                          13. Chutes And Ladders: Power Of Decision-Making

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                            Ages: 4+

                            Number Of Players: 2-4

                            Chutes and ladders teaches the value of making good decisions through ‘climbing’ the ladder of success or chuting back down when a bad decision is made. The player to reach the number 100 square is the winner.

                            14. Fitz It: Power Of Language

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                              Ages: 10+

                              Number Of Players: 2-4

                              Fitz it is a card game with words. The cards have the definition of an object. The players must think of a corresponding object that matches the phrases. The winner is the one with no or the least number of cards at the end of play.

                              15. Feed The Kitty: Power Of Creativity

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                                Ages: 4+ 

                                Number Of Players: 2-5

                                Feed the kitty does not require the need to read in order to play. It does require players to try and outwit one another. The object of the game is to have the most mice left over.

                                16. Slamwich: Power Of Stealth

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                                  Age: 6+

                                  Number Of Players: 2-6

                                  Slamwich is a game to outwit the other players out of their cards. Lay down double deckers and be sure to shout ‘Stop Thief’ when you see one appear.

                                  17. Rory’s Story Cubes: Power Of Storytelling

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                                    Ages: 8+

                                    Number Of Players: 2-6

                                    Rory’s story cubes does not require reading in order to play. Roll the 9 image dice and tell a story with the images rolled. Players may play as long as they wish.

                                    18. Elephant’s Trunk: Pattern Recognition

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                                      Ages: 4+

                                      Number Of Players: 2-4

                                      Elephant’s trunk players are given suitcases and clothes tokens. The dice is color-coded with one side having a mouse. If the mouse is rolled the player loses a turn. When a color is rolled the coinciding clothing goes into the player’s trunk. The winner is the one with the most clothes in their trunk at the end of play.

                                      19. Castle Keep: Power Of Strategy

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                                        Ages: 8+

                                        Number Of Players: 2-4

                                        The object of Castle Keep is to build and fortify your castle before your opponent does. Or to leave your opponent’s castle in utter ruins.

                                        20. Ugly Doll: Power Of Quick Thinking

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                                          Ages: 6+

                                          Number Of Players: 2-6

                                          The object of Ugly Doll is to shout ‘Mine’ when 3 of the same cards are showing. The winner of the game is the one with the most cards at the end.

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                                          Last Updated on April 8, 2020

                                          Why Assuming Positive Intent Is an Amazing Productivity Driver

                                          Why Assuming Positive Intent Is an Amazing Productivity Driver

                                          Assuming positive intent is an important contributor to quality of life.

                                          Most people appreciate the dividends such a mindset produces in the realm of relationships. How can relationships flourish when you don’t assume intentions that may or may not be there? And how their partner can become an easier person to be around as a result of such a shift? Less appreciated in the GTD world, however, is the productivity aspect of this “assume positive intent” perspective.

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                                          Most of us are guilty of letting our minds get distracted, our energy sapped, or our harmony compromised by thinking about what others woulda, coulda, shoulda.  How we got wronged by someone else.  How a friend could have been more respectful.  How a family member could have been less selfish.

                                          However, once we evolve to understanding the folly of this mindset, we feel freer and we become more productive professionally due to the minimization of unhelpful, distracting thoughts.

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                                          The leap happens when we realize two things:

                                          1. The self serving benefit from giving others the benefit of the doubt.
                                          2. The logic inherent in the assumption that others either have many things going on in their lives paving the way for misunderstandings.

                                          Needless to say, this mindset does not mean that we ought to not confront people that are creating havoc in our world.  There are times when we need to call someone out for inflicting harm in our personal lives or the lives of others.

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                                          Indra Nooyi, Chairman and CEO of Pepsi, says it best in an interview with Fortune magazine:

                                          My father was an absolutely wonderful human being. From ecent emailhim I learned to always assume positive intent. Whatever anybody says or does, assume positive intent. You will be amazed at how your whole approach to a person or problem becomes very different. When you assume negative intent, you’re angry. If you take away that anger and assume positive intent, you will be amazed. Your emotional quotient goes up because you are no longer almost random in your response. You don’t get defensive. You don’t scream. You are trying to understand and listen because at your basic core you are saying, ‘Maybe they are saying something to me that I’m not hearing.’ So ‘assume positive intent’ has been a huge piece of advice for me.

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                                          In business, sometimes in the heat of the moment, people say things. You can either misconstrue what they’re saying and assume they are trying to put you down, or you can say, ‘Wait a minute. Let me really get behind what they are saying to understand whether they’re reacting because they’re hurt, upset, confused, or they don’t understand what it is I’ve asked them to do.’ If you react from a negative perspective – because you didn’t like the way they reacted – then it just becomes two negatives fighting each other. But when you assume positive intent, I think often what happens is the other person says, ‘Hey, wait a minute, maybe I’m wrong in reacting the way I do because this person is really making an effort.

                                          “Assume positive intent” is definitely a top quality of life’s best practice among the people I have met so far. The reasons are obvious. It will make you feel better, your relationships will thrive and it’s an approach more greatly aligned with reality.  But less understood is how such a shift in mindset brings your professional game to a different level.

                                          Not only does such a shift make you more likable to your colleagues, but it also unleashes your talents further through a more focused, less distracted mind.

                                          More Tips About Building Positive Relationships

                                          Featured photo credit: Christina @ wocintechchat.com via unsplash.com

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